Omar  Farooqui
Omar Farooqui
3D Artist, Character Art
High Wycombe, United Kingdom

Skills

Look Development3D Modeling3D VisualizationCharacter ModelingDigital SculptingProp ModelingTexturingCharacter DesignProp DesignPBR TexturingTexture BakingClothing Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Substance 3D Sampler
Substance 3D Sampler

Productions

    • Commercial / Advertisement
      Arizona Sunshine 2
    • Year
      2023
    • Role
      3D Artist - Character/Props/Texture/Unreal Artist
    • Company
      RDcontent

Experience

  • 3D Artist - Character/Props/Texture/Unreal Artist at RDcontent
    High Wycombe, United Kingdom
    March 2023 - May 2023

    Modelling, texturing, material creation, asset handling, and technical problem solving. I worked in a team on a trailer for Arizona Sunshine 2, which was shown in Playstation Showcase 2023. I had a variety of responsibilities and was called upon for fixing issues related to 3D and 2D assets. This production was done in UE5.

  • 3D Scan Artist at ACRUSH AG
    High Wycombe, United Kingdom
    January 2022 - July 2022

    Handling 3D scans and given high priority tasks. Cleaning and fixing scans, retopology, and texturing for PBR shader models. 3D scans vary greatly with both hard surface projects and organic projects. The production from me, went on to rendering into realistic animations.

  • 3D Artist Props/Clothing/Jewellery Artist at Vexiin
    High Wycombe, United Kingdom
    January 2017 - Present

    I produce from reference varying assets that are packaged and input to a store for sale ingame. Props, Clothing, and Jewellery are put through a pipeline to achieve a desired look. Modelling, sculpting, retopology, texturing and rendering. All put through composition for final production.

    Clothing requires some cloth simulation and rigging ability.

  • 3D Generalist, Lead Artist, Concept Artist, Texture Artist, Rigging at Freelance
    London, United Kingdom
    January 2014 - January 2016

    Work varying from game development work to client work with the likes of 3D printing, concept work, character design, prop/environment art, creating flexible shader networks compatible with a PBR workflow.

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